Trilogy Gaming Club
#2, 7005 18th Street SE
Calgary - AB - T2C1Y1
(403) 279-2290
Trilogygaming@shawbiz.ca
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trilogy thursday night multi-player format
(effective april 5th, 2011)
(NEW)
Philosophy:
Tournaments at Trilogy are a fun way to compete
and earn prizes while playing the game you enjoy. The focus is on fun
and social interaction. Players are encouraged to bring fun and
challenging decks. These deck building restrictions were added by
popular vote of the current players attending (with Trilogy's approval) to ensure the game play is
fun for all current as well as future participants.
Deck Construction -
Sets and deck construction are the same as the official DCI Vintage
format except for the card restrictions listed below (this restricted
list replaces the DCI Vintage Restrictions).
Damage - players may only deal direct
damage or attack the opponent with the highest life points.
Infinite combos - (as defined below) are no
longer allowed. (NEW)
If, during game play you become capable of executing an infinite combo,
you may not activate the combo.
(NEW)
Restricted to 2 copies per deck:
Iona, Shield of Emeria
Dovescape
Fastbond
Tolarian Academy
Winter Orb
Survival of the Fittest
Emarakul, The Aeons Torn
Balance
Crucible of Worlds
Sundering Titan
Skullclamp
(NEW)
Restricted to 1 copy per deck:
Kiki-Jiki, Mirror Breaker
Kokusho, the Evening Star
Limited Resources
Painter's Servant
Stasis
Infinite Combos Definition
(as taken from the Magic TG Comprehensive Rulebook):
421.1 Occasionally the game can get into a state in which a set of
actions could be repeated forever. These rules (sometimes called the
"Infinity Rules") govern how to break such loops.
421.2 If the loop contains one or more optional actions and one player
controls them all, that player chooses a number. The loop is treated as
repeating that many times or until another player intervenes, whichever
comes first.
(NEW)
Additional Turns: players are allowed to
take no more than 1 extra turn per round. Any cards or abilities that
player controls which would give that player more than 1 additional turn
are deemed to "fizzle", or not resolve. Any cost paid to cast those
spells or activate those abilities is still considered used.
(Special Thanks to Neil and James for their help in compiling this new
set of house rules!)
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