TRILOGY GAMING CLUB
"MAKING GAMING FUN AGAIN"
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T
rilogy Gaming Club
#2, 7005 18th Street SE
Calgary - AB - T2C1Y1
(403) 279-2290
Trilogygaming@shawbiz.ca




   
trilogy thursday night multi-player format
(effective april 5th, 2011)


(NEW)
Philosophy: Tournaments at Trilogy are a fun way to compete and earn prizes while playing the game you enjoy. The focus is on fun and social interaction. Players are encouraged to bring fun and challenging decks. These deck building restrictions were added by popular vote of the current players attending (with Trilogy's approval) to ensure the game play is fun for all current as well as future participants.

Deck Construction
-
Sets and deck construction are the same as the official DCI Vintage format except for the card restrictions listed below (this restricted list replaces the DCI Vintage Restrictions).

Damage - players may only deal direct damage or attack the opponent with the highest life points.

Infinite combos - (as defined below) are no longer allowed.
(NEW)
If, during game play you become capable of executing an infinite combo, you may not activate the combo.

(NEW) Restricted to 2 copies per deck:

Iona, Shield of Emeria
Dovescape
Fastbond
Tolarian Academy
Winter Orb
Survival of the Fittest
Emarakul, The Aeons Torn
Balance
Crucible of Worlds
Sundering Titan
Skullclamp

(NEW) Restricted to 1 copy per deck:

Kiki-Jiki, Mirror Breaker
Kokusho, the Evening Star
Limited Resources
Painter's Servant
Stasis


Infinite Combos Definition
(as taken from the Magic TG Comprehensive Rulebook):

421.1 Occasionally the game can get into a state in which a set of actions could be repeated forever. These rules (sometimes called the "Infinity Rules") govern how to break such loops.

421.2 If the loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that many times or until another player intervenes, whichever comes first.


 
(NEW) Additional Turns: players are allowed to take no more than 1 extra turn per round. Any cards or abilities that player controls which would give that player more than 1 additional turn are deemed to "fizzle", or not resolve. Any cost paid to cast those spells or activate those abilities is still considered used.

(Special Thanks to Neil and James for their help in compiling this new set of house rules!)